M’s impressions and musings from the 200 Word RPG ChallengeRead More
Most D&D uses traps in a thoughtless and boring way.
Why do we even have traps? What purpose do they serve in games and other media?
How can we apply that and improve our trap use in roleplaying games?Read More
A free 200 word RPG by M. Shout your warcry and deceive your master! Just try not to spill anyone’s drink.Read More
Trinkets so useful to player characters that you may already unwittingly own them.Read More
What does a Barbarian player want? Advice for 5E D&D, but easily universalized to any system with smashy rowdy boys and girls.Read More
"You appear to have stumbled into a giant's home. Huge furniture towers above you. What do you do?"Read More
Fate Points, Destiny Points, Et al.Read More
As a player, I find it very difficult to choose which spells to take when I level up. Here's a simple method that leads to well-rounded, interesting characters.Read More
Or, you know, do, if you want to run a bad game. Advice is tied directly to 5E, but easily universalized.Read More
Reflections on the nature of the Dungeon Master and how even non-performers like me can learn from the performing arts.Read More
A 5E statblock for an arachnophidian that's gotten too big for its britches.Read More
An archetype for rogues in 5th Edition D&D, because not all rogues are clever tricksters.Read More