Most D&D uses traps in a thoughtless and boring way.
Why do we even have traps? What purpose do they serve in games and other media?
How can we apply that and improve our trap use in roleplaying games?Read More
What does a Barbarian player want? Advice for 5E D&D, but easily universalized to any system with smashy rowdy boys and girls.Read More
"You appear to have stumbled into a giant's home. Huge furniture towers above you. What do you do?"Read More
Reflections on the nature of the Dungeon Master and how even non-performers like me can learn from the performing arts.Read More
A simple, flexible RPG tool for unmappable spaces, for when a complex of paths and tunnels should be arbitrarily complex but adventures must occur in any case.Read More